Having been orphaned from a very good guild earlier on due to server consolidation I found myself on the Ebon Hawk server trying to recapture some of that guild glory. I tried a few guilds out but I just couldn't get into the swing of things for various reasons. As a result I thought it best to give it a go myself and start my own guild. Hence the formation of The Second Sith Empire.
The name itself speaks to the original role playing aspect of the guild, as does the guild Charter. However, as one might expect the guild has quickly changed from the original vision of a single person and became a much more elaborate enterprise with the input of many others. As such it has come to pass that I write this document here trying to describe what the guild itself is, outside of the role playing context.
All guilds are about community and friendship and The Second Sith Empire is no different in that respect. We have a core group of dedicated members who interact frequently in game, through the web site, over voice chat and even outside of the game in the social media realm. There are many people in the guild that I am fortune enough to consider friends despite the vast geographic distances that separate us.
While we do have this core group of close knit players, that doesn't mean we are a victim of exclusivity or elitism. Quite the opposite actually. We are always striving to bring other players into that core group, to expand the core and infect the entire guild with the same enthusiasm and dedication that we few share with each other. Our goal today is as it has been since day one, to build a tight knit community of friends that can enjoy the game together and help each other advance within the game.
To that end one of the biggest activities we do as a guild is running missions together to help level up lower level players and gear up higher level players. Ultimately we want our characters and our members to "grow up" together so to speak. We want to cultivate a guild of players who have been through thick and thin, know how each other play and are familiar with the strengths and weaknesses we all have. We want to be able to run large operations with skilled players that have gained those skills, levels and gear through interactive play within the guild.
While we are no longer really a role playing centric guild, neither are we a PvE or PvP centric guild. As was our original intent we try to cater to the needs of our members. The guild is only as good as those who participate in it. Members get to choose through their attendance at guild events what they want the guild to focus on. One week may be PvP, the next may be PvE, but the entire time we try to keep all activities running at a regular pace so that no one is left out. Only through interaction with guild members and feedback from our members can we guide the guild in the right direction.
Because of the current in-game limitations there can only be one guild master. Regardless of rank or title within the guild, the guild master is nothing more than an officer. The officers are the guides to the guild. They dedicate their time and energy to schedule and run events, make themselves available to help guild members and put in time on the administration side of the guild and the web site. At the heart of it all though, officers are members of the guild too. We each have our own play style, our own preference and our own strengths and weaknesses. No one in the guild is better than anyone else, or more important than anyone else. We are all equals from that respect. Officers have simple been asked to taken on more responsibility and have accepted that additional burden.
In closing I would like to say that the most important thing to me as the guild founder is to have a group of people who want to get together and have fun. If you aren't interested in gaming with others, helping fellow guildmates or participating in guild events then this probably isn't the guild for you. In fact if you aren't interested in those things you probably shouldn't join a guild. As I said earlier on, we aren't all that much different than other guilds and I mean that from a practical standpoint. Guilds are meant for people to interact with each other and to build a community. How a guild goes about doing that is what distinguishes one guild from the next. But if you aren't interested in those fundamental functions of a guild, chances are you're best left to your own devices and a guild isn't something you should be looking to join.